![]() ![]() "Katu" if every object was hit with 100 or above."Geki" if every object was hit with a 300.Stable gives one of three bonuses at the time combo: I don't know how to maths enough to fix this just from just the hp increase / hp drain side of things, so I'm taking another approach by adding combo-end bonuses similar to stable. ![]() Change "cinema" mod to never fail ( #26080 by Fix standardised score conversion failing for scores set with 0.0x mod mutliplier ( #26082 by (osu!) Replace recently-added HP drain density calculation with combo-end bonus ( #26083 by maps have very consistent density, HP drain is as harsh as it can get to the point that it feels like if you miss a note you can never regain HP.Controls are configurable but default to +/. It's intended to be a very quick implementation just to get the functionality back, and will improve in the future. Gameplay Add control to allow changing offset from gameplay ( #26076 by behaves how you'd expect it to coming from stable.
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